HTC VIVE Focus 3 Eye-Tracker

Focus 3 Add-on

› Tracking of eye movement and expression
› sensor for eye tracking compatible with VIVE Focus 3 
› Connectivity: USB Type-C 
› Weight: 54g 

€329.00

incl. tax and excl. shipping

10-14 days

  • Free shipping with any laptop/desktop PC within the EU
  • No return fee
  • Description
  • Technical Specification
  • Reviews

Discover the benefits of eye tracking

Track and analyze eye movement, attention, and focus

Open up deeper analysis to user behavior. Gain insight into performance and interaction for improved training outcomes.

Understand intentions & improve feedback

See what users see. Measure duration and locate direction with heat mapping and gaze tracking. Understand how users naturally interact with your product. Improve the customer journey by uncovering actionable insights about user intent.

Make handheld controllers optional

Simplify input methods. Implement gaze-based menu navigation. Point, select, and zoom without controllers. Create content accessible for individuals with limited mobility.

True-to-life virtual collaboration

Boost human connections in VR

 

Bring realistic eye movement to virtual avatars. Show expressive, non-verbal interactions in virtual conferences, chat groups, and VIVE Sync remote meetings.

Foveated rendering

Allocate GPU workload, dynamically

 

Harness eye tracking with dynamic foveated rendering to reduce GPU load in peripheral vision and optimize performance for what's in your line of sight.

Product Features

Dual-tracking cameras

The dual-camera setup with supporting IR illuminators is capable of capturing data for gaze origin and direction, pupil size, pupil position, and eye openness.

Low-profile design with magnetic attachment

The lightweight module easily attaches magnetically to the headset without impacting the balanced ergonomics.

  • Compatibility: Supports only HTC VIVE Focus 3
  • Attachement: magnetically
  • Weight: 54g +/- 3g
  • Connectivitiy: USB Type-C
  • Gaze Data Output Frequency: 120Hz
  • Calibration: 9 points
  • Interface: WAVE SDK — OpenXR support for all-in-one
    VR coming soon.
  • Data output: Gaze origin, Gaze direction, Pupil position,
    Pupil diameter, Eye openness, Eye expression
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