Weart TouchDIVER Pro gloves

Haptic Gloves for XR

› Finger Tracking with 2 mm accuracy
› Haptic Feedback: Force, textures and heat
› Six Action Points: Fingers and palm
› VR Compatibility: Meta Quest, PICO, HTC VIVE

€5,849.00

incl. tax and excl. shipping

3-4 weeks

  • Free shipping with any laptop/desktop PC within the EU
  • No return fee
  • Description
  • Technical Specification
  • Reviews

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TouchDIVER Pro gloves


Dive into lifelike XR hand manipulation
New design with six actuation points, including all five fingers and the palm, and current WEART’s unique multimodal haptic feedback providing lifelike force feedback, textures rendering and thermal cues.


Technical Features
 Multimodal haptic feedback
Force feedback, Textures rendering and Thermal Cues

 6 actuaction points
New design with 5 fingers and palm

 Zero setup time
Easy to wear, no adapters, and hot swapping of the battery

 Easy deployment
Standalone headsets or PC-Based setup

 Low latency
WiFi, Bluetooth Low Energy and a tethered version available

 Intuitive SDK
Fact and efficient tactile augmentation of XR contents

 Full hand tracking
All fingers are tracked featuring a combination of tracking sensors



TouchDIVER Pro gloves

 

Technical sheet

6 actuation points: 5 fingers and the palm

WEART's multimodal haptic feedback

One size fits all: flexible materials that stretches to adapt on different finger sizes'

Meta Quest, Pico, HTC, Windows Mixed Reality compatibility

Unity, Unreal Engine, Low Level C++ / C# / Python SDKs

Thermal range between 18°C to 42°C

Textures library included in the SDK

Finger tracking: accuracy of 2mm

Compatible with PCVR-based and standalone setups
Tethered version available
Hot swapping of the battery
200gr in weight




Haptic technology in virtual prototyping Haptic technology

Haptic technology leverages tactile feedback to simulate the sense of touch in virtual environments. It has undergone significant advancements in recent years, with haptic gloves being the elective device for providing users a lifelike virtual experience.

These gloves incorporate sensors and actuators to generate sensations of touch, forces, and temperatures corresponding to the manipulated virtual objects. Among them, TouchDIVER effectively removes the need for creating physical samples and prototypes.




TouchDIVER Haptic Glove for product demonstrations and virtual showrooms  

VR and MR transport users to virtual realms where they interact with products and services even before they physically exist. Haptics lets users touch the intangible, feel the textures, sense the temperature and hold the virtual version of products in their hand.

This immersive approach empowers customers to explore features, customize options, and make informed purchasing decisions. In virtual showrooms, brands can create limitless virtual spaces for customers to browse products and contextualize them in realistic settings, enhancing engagement and improving the overall purchasing journey.




Haptic for human-machine interfaces

A crucial aspect of these systems is the integration of haptics for human-machine interfaces. In this setup, two key agents come into play: the operator, who remotely controls the robot through a human-machine interface known as the “master system,” and the robot itself, referred to as the “slave system.” TouchDIVER can serve as an exceptional human-machine interface on the master side. By utilizing TouchDIVER, operators are empowered with a natural and comfortable means of controlling the slave system while receiving valuable feedback on the robot’s interactions with the environment.


Device

Multimodal haptic feedback with 6 action points (5 fingers, 1 palm)

Compatibility

Meta Quest, Pico, HTC, Windows Mixed Reality

SDK Support

Unity, Unreal Engine, C++/C#/Python SDKs

System

Compatible with PCVR and standalone setups, low latency with WiFi, Bluetooth Low Energy, and wired option

Dimensions

One size fits all, flexible materials, 200g weight

Thermal Range

18°C to 42°C

Finger Tracking

2mm accuracy

Battery

Hot-swapping possible

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